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Category: SoftwareC4 ENGINE SDK 2.0

29-05-2010, 17:13, Comments left 0, views: 0

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C4 ENGINE SDK 2.0

Windows Software | C4 Engine SDK 2.0 | 223 mb | rar



The C4 Engine is one of the most technologically advanced 3D game engines available today for the Windows XP/Vista and MacOS X platforms.


Full-scene dynamic lighting and shadows

* Support for five different fundamental light source types.
* All lights and shadows rendered in real time at global scale.
* Spot and cube light texture projections.
* Three fully orthogonal shadow rendering techniques.
* Shadow volume clipping and scissor optimizations.

Advanced per-pixel shading capabilities

* Support for arbitrary custom shaders (see Shader editor below).
* Comprehensive bump mapping capabilities.
* Enhanced parallax mapping.
* Horizon bump mapping.
* Ambient lighting volumes.
* Gloss-mapped specular reflections.
* Cube environment mapping.
* Cook-Torrance microfacet surface reflection.
* Bumpy reflection and refraction.
* Realistic water shading.

Scene graph

* Extremely clean class hierarchy for scene graph nodes, including geometries, cameras, lights, sounds, zones, portals, triggers, markers, and special effects.
* General state serialization support for saving worlds.
* Quick save and quick load capabilities.
* Separation between per-instance and shared data.
* External scene graph referencing from within another scene graph.

State-of-the-art portal system

* Efficient large-scale visibility determination.
* Advanced interzone lighting analysis performed in real time.
* Special support for mirrors and remote portals.

High-level controller system

* Powerful hierarchical animation blending system.
* Handles state messaging in a multiplayer environment.
* Powerful scripting system that can be extended with custom actions.
* Cleanly extensible design and integration with the tools.

Special effects

* Full-scene cinematic motion blur.
* Volumetric fog with multiple density functions.
* Interactive in-game interface panels.
* High-quality procedural fire effects.
* Fully extensible particle systems.
* Real-time fluid surface simulation.
* Real-time cloth simulation.
* Surface markings on arbitrary geometry.
* Emission glow and specular bloom effects.

Sound manager

* Fully spatialized 3D sound effects.
* Doppler shift and other frequency effects.
* High-precision sound travel delay.
* Atmospheric absorption effects.
* Reverberation with multiple simultaneous environments.
* Directional sounds with cone attenuation.
* Obstruction attenuation applied to direct and reflected paths.
* Frequency-dependent volume settings for all effects.
* Permeation system determines how far sounds travel through interiors.
* Unlimited streaming music channels with seamless looping and concatenation.

Networking / Multiplayer

* Fast, reliable network implementation using UDP/IP.
* Solid fault tolerance and hacker resistance.
* Advanced security measures, including packet encryption.
* Automatic routing of messages to object controllers.
* Cross-platform internet voice chat.

Core system

* Resource management with support for pack files and caching.
* Mathematics and geometry library.
* Extensible system commands and variables.
* Tool module plug-in architecture.

Full-featured integrated world editor

* World editor is part of the engine itself and runs within the engine's own windowing system. More
* Powerful and intuitive interface design that allows fast level creation.
* Zero build time, so results are immediately visible while editing a level.
* Palettes for geometries, lights, sound sources, zones, portals, markers, and special effects.
* Support for multiple undo.

Voxel terrain

* Terrain is based on voxel maps that can be edited in real time.
* Can create vertical cliffs, overhangs, caves, arches, etc., that are impossible with height-based terrain systems.
* Editor provides sculpting and texture painting tools.

Shader editor

* Shaders are edited graphically and work on all platforms.
* A wide variety of packaged components are provided for easy shader design.
* Shaders automatically work with all types of light and fog.

Graphical script editor

* Scripts are edited graphically for easy artist/designer access.
* Games can easily define custom script components, and these automatically appear in the editor.
* Controllers can advertise custom function calls that can be accessed from scripts.
* Scripts support variables, looping, and conditional execution, all shown in a concise graphical manner.

Interface panel editor

* Fully interactive in-game interface panels can be created graphically.
* Custom scripts can be attached to panel items for limitless interactivity.
* Panels have an extensible animation system with many built-in techniques.

Model, animation, and texture import tools

* Support for the Collada scene format, enabling models to be imported from 3D Studio MAX, Maya, XSI, Blender, and other content creation packages.
* Full skeletal hierarchy support for skinned meshes.
* Bump map, parallax map, horizon map, and ambient occlusion channel calculations.
* Texture compression and automatic mipmap generation.

HOMEPAGE: http://www.terathon.com/c4engine/index.php

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