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Found Gnomon Workshop Exterior Environment Modeling |
Gnomon Workshop Exterior Environment Modeling
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E-Books » Video Training #1 |
Gnomon Workshop: Exterior Environment Modeling & Texturing for Production MOV | 1217 kb/s | 1024x768 | ~2.5 hour | English: LPCM, 352 kb/s (1 ch) | + PDF Guide | 2,67 GB In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction. Software used: 3ds Max, Photoshop. |
| Views: 0 5-08-2011, 10:08 Comments (0) More |
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E-Books » Video Training #2 |
Gnomon Workshop - Environment Modeling for Games with Nate StephenseLearning | 1.97 GB |
| Views: 0 15-07-2011, 22:09 Comments (0) More |
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E-Books » Video Training #3 |
Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals with Sean Millsproject files | .mov 3845 kbps | 640 x 480 15fps | aac 44khz 1ch | 3.67Gb Genre: eLearning |
| Views: 0 27-08-2011, 17:43 Comments (0) More |
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Graphics #4 |
 The.Gnomon.Workshop.Introduction.to.Character.Modeling.DVD-iNKiSO 1.53GB | HF & FS Links http://www.thegnomonworkshop.com/store/product/875/Introduction-to-Character-Modeling |
| Views: 0 25-06-2010, 18:39 Comments (0) More |
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E-Books » Video Training #5 |
Gnomon Workshop : Environment Modeling for Games | .mov | 2.51GbIn this demonstration, Nate explains and shows the process by which a piece of concept art is interpreted and used to model out a game environment in Maya. In the process, Nate will explain various modeling tools, techniques, and workflows, as well as numerous theories and methods used to create game art. A timelapse video of the entire modeling session is included so that the viewer can see and understand all the techniques being used. Nate will also cover common errors and mistakes to avoid so that the scene will run efficiently in real time and light correctly. |
| Views: 0 20-07-2011, 01:34 Comments (0) More |
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E-Books » Video Training #6 |
The Gnomon Workshop - 3D Studio MAX - Christopher Nichols- Global Illumination - Interiors eLearning | 3.38 GB Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI.Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light. |
| Views: 0 23-10-2011, 11:16 Comments (0) More |
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E-Books » Video Training #7 |
The Gnomon Workshop Introduction to Wax Carving DVD | 1.38 GB Genre: eLearning |
| Views: 0 25-08-2010, 17:21 Comments (0) More |
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E-Books » Video Training #8 |
Gnomon Workshop - Look Development With Mental Ray (2010/ENG) English | 1024x768 @ 621 Kbps 15 fps | MP3 48 Kbps | 1.67 GB Genre: eLearning
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| Views: 0 12-05-2011, 01:34 Comments (0) More |
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E-Books » Video Training #9 |
Gnomon Workshop Introduction to Character Modeling (2010/ENG) MAX!English | VP6F 1024?768 | MP3 48 Kbps | 2.01 GB Genre: eLearning |
| Views: 0 25-05-2011, 04:00 Comments (0) More |
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E-Books » Video Training #10 |
Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals with Sean Mills project files | .mov 3845 kbps | 640 x 480 15fps | aac 44khz 1ch | 3.67Gb Genre: eLearning The way you build your model, whether you make it accurate and detailed or rely on informed cheats, depends on its function in the shot. The ability to have complete freedom with the model depends entirely on its level of realism: The more accurate your model, the closer your camera can come to its surface. In this lesson, we build a visually functional electric guitar, teaching you the basics of polygonal modeling and leaving you with the tools you need to build a variety of hard-surface objects. *Mac Users: This tutorial uses Byron's Polygon Tools which is a PC-only plugin. |
| Views: 0 29-08-2011, 16:53 Comments (0) More |
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E-Books #11 |
Gnomon Workshop - Digital Environment Painting: Matte Painting with Raphael Lacoste (2010/ENG) English | 3:04:00 | MOV | 1024x768 24 fps @ 2143 Kbps | MP3 22 kHz 48 Kbps | 1.04 GB Genre: eLearning |
| Views: 0 6-05-2011, 16:46 Comments (0) More |
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E-Books » Video Training #12 |
The Gnomon Workshop: Introduction to ZBrush 3 Language: English MOV 764 Kbps | 1280 x 768 15fps | AAC-1ch 62kbps | 1.98 GB Genre: E-Learning
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| Views: 0 7-06-2011, 00:47 Comments (0) More |
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E-Books » Video Training #13 |
Gnomon Workshop - Mental Ray in Production - Matt Hartle | 400.28 MB Genre: eLearning |
| Views: 0 28-02-2011, 08:28 Comments (0) More |
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E-Books » Video Training #14 |
Gnomon Workshop Robot Design with Josh Nizzi English | 256 minutes | DVD 48.0 KHz | 2.48 GB Genre: eLearning |
| Views: 0 7-06-2011, 18:03 Comments (0) More |
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E-Books » Video Training #15 |
Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals with Sean Mills project files | .mov 3845 kbps | 640 x 480 15fps | aac 44khz 1ch | 3.67Gb Genre: eLearning The way you build your model, whether you make it accurate and detailed or rely on informed cheats, depends on its function in the shot. The ability to have complete freedom with the model depends entirely on its level of realism: The more accurate your model, the closer your camera can come to its surface. In this lesson, we build a visually functional electric guitar, teaching you the basics of polygonal modeling and leaving you with the tools you need to build a variety of hard-surface objects. *Mac Users: This tutorial uses Byron's Polygon Tools which is a PC-only plugin. |
| Views: 0 25-08-2011, 15:43 Comments (0) More |
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E-Books » Video Training #16 |
The Gnomon Workshop: Introduction to ZBrush 3[b][/b] Language: English MOV 764 Kbps | 1280 x 768 15fps | AAC-1ch 62kbps | 1.98 GB Genre: E-Learning
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| Views: 0 7-06-2011, 18:46 Comments (0) More |
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E-Books » Video Training #17 |
The Gnomon Workshop: The Art of Pulse With Harald Belkar English | Team: iRONiSO | ISO | 939.21 MB Genre: Video Training In his latest release, Harald Belker will cover techniques that reflect the latest process used in entertainment design and concept creation |
| Views: 0 8-02-2012, 15:00 Comments (0) More |
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E-Books » Video Training #18 |
The Gnomon Workshop: The Art of Pulse With Harald Belkar English | Team: iRONiSO | ISO | 939.21 MB Genre: Video Training In his latest release, Harald Belker will cover techniques that reflect the latest process used in entertainment design and concept creation |
| Views: 0 10-02-2012, 20:44 Comments (0) More |
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E-Books #19 |
 Gnomon Workshop: Stylized Character Modeling for Production English | AVC, 1280x720, 16:9, 15 fps, 1398 Kbps | AAC, 44.1 KHz, 64.0 Kbps, stereo | 2.63 Gb In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable. |
| Views: 0 30-04-2011, 11:06 Comments (0) More |
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E-Books » Video Training #20 |
[/center][center]  Gnomon Workshop: Stylized Character Modeling for Production English | AVC, 1280x720, 16:9, 15 fps, 1398 Kbps | AAC, 44.1 KHz, 64.0 Kbps, stereo | 2.63 Gb In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable.
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| Views: 0 25-05-2011, 17:35 Comments (0) More |
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E-Books » Video Training #21 |
he Gnomon Workshop :Image Based Modeling: Essentials | .mov | .mel | 5.13Gb In the first DVD of this image modeling series, Greg Downing teaches you how to transform your film or digital photographs into highly realistic 3D models. Image modeling, known as photogrammetry, is a general tool that is useful for visual effects, videogames, visualizations that require digitizing real sets, props,
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| Views: 0 7-06-2011, 18:53 Comments (0) More |
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E-Books » Video Training #22 |
Gnomon Workshop: Digital Environment Painting (Matte Painting with Raphael Lacoste) English | VP6 1024x768 Aspect Ratio 4:3 Movie FPS 24 2 143 bps | MP3 22050Hz 1 channel 48Kbps | 1 GB |
| Views: 0 12-05-2011, 14:25 Comments (0) More |
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E-Books » Video Training #23 |
Gnomon Workshop - Mental Ray Production Practices (ENG) English | AVC1 1024x768 | MP3 128 Kbps | 1.87 GB Genre: eLearning
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| Views: 0 18-05-2011, 23:48 Comments (0) More |
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E-Books » Video Training #24 |
Sculpture with John Brown (Vol. 1-5) Language: English | 16 hours | 720x480 | MPG | 29.97fps | Mp3 - 192Kbps | 8.81 GB Genre: eLearning |
| Views: 0 5-09-2011, 13:07 Comments (0) More |
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Graphics #25 |
 The.Gnomon.Workshop.Comic.Book.Illustration-iNKiSO 635 MB | HF & FS Links | Release Date:July 02, 2010 http://www.thegnomonworkshop.com/store/product/881/ |
| Views: 0 2-07-2010, 17:22 Comments (0) More |
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