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PS & PC Games #1 |
Nexuiz 2012 - FLT (2012/ENG) Year: 2012 | PC | English | Developer: IllFonic | Publisher: THQ | 1.34 Gb Genre: Action (Shooter) / 3D / 1st Person For centuries the Kavussari and Forsellians have waged a galactic war. Over time the two races entered into treaties with the Herald Accord, a union between different cultures in the galaxy. Even though peace settled across their planets, the seething hatred between the races kept the fire of war simmering under the fragile truce. Sensing their newest members could spread war throughout the galaxy; the Herald Accord gave the Kavussari and Forsellians a choice. Pit their warriors against each other in the arena rather than on the fields of war, or face total annihilation. The Nexuiz was formed, a series of battle arenas on the home planets of the Kavussari, Forsellian and the ruined planet of Atavirta. A full reimagining of Alien Trap Softwares cult-classic shooter, Nexuiz is a fast-paced, arena-based FPS based on the CryEngine 3. The game features a mutator system that allows players to change the rules of the match; as players rank, new mutators become available for them to use. Leader boards are designed for social networking, letting players feel more engaged with the community. |
| Views: 0 22-05-2012, 10:37 Comments (0) More |
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Software #2 |
RevisionFX RE:Map/OFX 2.2 (x86/x64)for Adobe After Effects | Adobe Premiere Pro | Composite (Toxik) | Fusion and Vision | Nuke | Quantel genQ | 30 MB REVisionFX RE: Map - set of five plug-ins for the program After Effects, Premiere Pro, Combustion, Final Cut Pro, Boris Red, and others, intended to manipulate the location of UV-grid coordinates, overlapping, overlapping and distortion caricature, animation, change the label on the video. Includes a set of ready-made animated texture maps. |
| Views: 0 19-05-2012, 19:15 Comments (0) More |
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PS & PC Games #3 |
Nexuiz 2012 - FLT (2012/ENG) Year: 2012 | PC | English | Developer: IllFonic | Publisher: THQ | 1.34 Gb Genre: Action (Shooter) / 3D / 1st Person For centuries the Kavussari and Forsellians have waged a galactic war. Over time the two races entered into treaties with the Herald Accord, a union between different cultures in the galaxy. Even though peace settled across their planets, the seething hatred between the races kept the fire of war simmering under the fragile truce. Sensing their newest members could spread war throughout the galaxy; the Herald Accord gave the Kavussari and Forsellians a choice. Pit their warriors against each other in the arena rather than on the fields of war, or face total annihilation. The Nexuiz was formed, a series of battle arenas on the home planets of the Kavussari, Forsellian and the ruined planet of Atavirta. A full reimagining of Alien Trap Softwares cult-classic shooter, Nexuiz is a fast-paced, arena-based FPS based on the CryEngine 3. The game features a mutator system that allows players to change the rules of the match; as players rank, new mutators become available for them to use. Leader boards are designed for social networking, letting players feel more engaged with the community. |
| Views: 0 19-05-2012, 03:41 Comments (0) More |
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E-Books #4 |
Digital Tutors - Introduction to Camera Tracking in NukeX | ISO | 842 MBIn this series of lessons we'll learn how to use the 3D Camera Tracker in NUKEX. This tool lets us track our live-action footage and create a camera in NUKE's 3D system that matches our real-life movement. This allows us to place 3D objects correctly and have the animation done automatically. We'll begin this project by going through a simple camera track and learn the proper workflow to get a usable 3d scene and camera. We'll then learn how to add NUKE 3D geometry into our scene as well ass geometry we import from another application. We'll then learn about the various properties and pipes in the camera tracker that let us control our tracks better. After getting a track, we'll learn how to use the DepthGenerator node to take our 3D camera and generate a rough Depth map for our footage. We'll then learn how to convert a 3d point back into 2d space so we can drive 2d transforms in our nodes. |
| Views: 0 18-05-2012, 18:59 Comments (0) More |
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PS & PC Games #5 |
Nexuiz 2012 - FLT (2012/ENG) Year: 2012 | PC | English | Developer: IllFonic | Publisher: THQ | 1.34 Gb Genre: Action (Shooter) / 3D / 1st Person For centuries the Kavussari and Forsellians have waged a galactic war. Over time the two races entered into treaties with the Herald Accord, a union between different cultures in the galaxy. Even though peace settled across their planets, the seething hatred between the races kept the fire of war simmering under the fragile truce. Sensing their newest members could spread war throughout the galaxy; the Herald Accord gave the Kavussari and Forsellians a choice. Pit their warriors against each other in the arena rather than on the fields of war, or face total annihilation. The Nexuiz was formed, a series of battle arenas on the home planets of the Kavussari, Forsellian and the ruined planet of Atavirta. A full reimagining of Alien Trap Software�s cult-classic shooter, Nexuiz is a fast-paced, arena-based FPS based on the CryEngine 3. The game features a mutator system that allows players to change the rules of the match; as players rank, new mutators become available for them to use. Leader boards are designed for social networking, letting players feel more engaged with the community. |
| Views: 0 17-05-2012, 21:26 Comments (0) More |
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PS & PC Games #6 |
Nexuiz 2012 - FLT (2012/ENG) Year: 2012 | PC | English | Developer: IllFonic | Publisher: THQ | 1.34 Gb Genre: Action (Shooter) / 3D / 1st Person For centuries the Kavussari and Forsellians have waged a galactic war. Over time the two races entered into treaties with the Herald Accord, a union between different cultures in the galaxy. Even though peace settled across their planets, the seething hatred between the races kept the fire of war simmering under the fragile truce. Sensing their newest members could spread war throughout the galaxy; the Herald Accord gave the Kavussari and Forsellians a choice. Pit their warriors against each other in the arena rather than on the fields of war, or face total annihilation. The Nexuiz was formed, a series of battle arenas on the home planets of the Kavussari, Forsellian and the ruined planet of Atavirta. A full reimagining of Alien Trap Softwares cult-classic shooter, Nexuiz is a fast-paced, arena-based FPS based on the CryEngine 3. The game features a mutator system that allows players to change the rules of the match; as players rank, new mutators become available for them to use. Leader boards are designed for social networking, letting players feel more engaged with the community. |
| Views: 0 17-05-2012, 04:12 Comments (0) More |
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PS & PC Games #7 |
Nexuiz 2012 - FLT (2012/ENG) Year: 2012 | PC | English | Developer: IllFonic | Publisher: THQ | 1.34 Gb Genre: Action (Shooter) / 3D / 1st Person For centuries the Kavussari and Forsellians have waged a galactic war. Over time the two races entered into treaties with the Herald Accord, a union between different cultures in the galaxy. Even though peace settled across their planets, the seething hatred between the races kept the fire of war simmering under the fragile truce. Sensing their newest members could spread war throughout the galaxy; the Herald Accord gave the Kavussari and Forsellians a choice. Pit their warriors against each other in the arena rather than on the fields of war, or face total annihilation. The Nexuiz was formed, a series of battle arenas on the home planets of the Kavussari, Forsellian and the ruined planet of Atavirta. A full reimagining of Alien Trap Software?s cult-classic shooter, Nexuiz is a fast-paced, arena-based FPS based on the CryEngine 3. The game features a mutator system that allows players to change the rules of the match; as players rank, new mutators become available for them to use. Leader boards are designed for social networking, letting players feel more engaged with the community. |
| Views: 0 16-05-2012, 23:32 Comments (0) More |
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E-Books » Video Training #8 |
FXPHD - NUK103 - Introduction to Nuke DVDR-W3D | ISO | 1.68 GB Class 1: Nuke the interface. For the first class we will go through all the ins and outs of nuke's robust interface and touch briefly upon a few different tools to get us up and running very quickly. Class 2: Cookie cutting, rotoscoping and fun with splines in an introduction to nuke's powerful roto tools. Class 3: 2D/Pattern tracking and all the in's and out's of image transformations in nuke, including shot stabilization and corner pins! |
| Views: 0 9-05-2012, 20:31 Comments (0) More |
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E-Books » Video Training #9 |
Digital Tutors - Introduction to Camera Tracking in NukeX | ISO | 842 MBIn this series of lessons we'll learn how to use the 3D Camera Tracker in NUKEX. This tool lets us track our live-action footage and create a camera in NUKE's 3D system that matches our real-life movement. This allows us to place 3D objects correctly and have the animation done automatically. We'll begin this project by going through a simple camera track and learn the proper workflow to get a usable 3d scene and camera. We'll then learn how to add NUKE 3D geometry into our scene as well ass geometry we import from another application. We'll then learn about the various properties and pipes in the camera tracker that let us control our tracks better. After getting a track, we'll learn how to use the DepthGenerator node to take our 3D camera and generate a rough Depth map for our footage. We'll then learn how to convert a 3d point back into 2d space so we can drive 2d transforms in our nodes. |
| Views: 0 9-05-2012, 19:48 Comments (0) More |
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Software » For MacOSX #10 |
Nuke and Nukex 6.3v4 (Mac OSX) | 174 MB Our NUKE products are powerful, award-winning compositing tools that deliver unparalleled speed and first-class feature sets unrivalled in the desktop market. If you're in the business of creating high-quality film, animation, commercial or broadcast content, The Foundry's NUKE products, backed by a large, global pool of trained talent, will bring speed, functionality and flexibility to your pipeline. |
| Views: 0 7-05-2012, 16:34 Comments (0) More |
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Movies #11 |
RoboCop 2 (1990)Language:English | Subtitle:N/A 2CDs| 00:55:43 x 2 | 640x336 pixels | XviD | 25.00 fps | MP3 - 128 kbps | 48 KHz | 1.37 GB I.M.D.b INFORelease Date: 22 June 1990 IMDB Rating: 5.4/10 from 28,674 I.M.D.b usersDirector(s): Irvin Kershner Writer(s): Edward Neumeier, Michael Miner Star(s):Peter Weller, Belinda Bauer, John GloverGenre(s):Action | Crime | Sci-Fi | Thriller Storyline: After a successful deployment of the Robocop Law Enforcement unit, OCP sees its goal of urban pacification come closer and closer. But as this develops, a new narcotic known as 'Nuke' invades the streets led by God-delirious leader Kane. As this menace grows, it may prove to be too much for Murphy to handle. OCP tries to replicate the success of the first unit, but ends up with failed prototypes with suicidal issues... until Dr. Faxx, a scientist straying away from OCP's path uses Kane as the new subject for the Robocop 2 project, a living God. |
| Views: 0 3-05-2012, 19:17 Comments (0) More |
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E-Books #12 |
Digital Tutors - Introduction to Camera Tracking in NukeX | ISO | 842 MBIn this series of lessons we'll learn how to use the 3D Camera Tracker in NUKEX. This tool lets us track our live-action footage and create a camera in NUKE's 3D system that matches our real-life movement. This allows us to place 3D objects correctly and have the animation done automatically. We'll begin this project by going through a simple camera track and learn the proper workflow to get a usable 3d scene and camera. We'll then learn how to add NUKE 3D geometry into our scene as well ass geometry we import from another application. We'll then learn about the various properties and pipes in the camera tracker that let us control our tracks better. After getting a track, we'll learn how to use the DepthGenerator node to take our 3D camera and generate a rough Depth map for our footage. We'll then learn how to convert a 3d point back into 2d space so we can drive 2d transforms in our nodes. |
| Views: 0 3-05-2012, 17:56 Comments (0) More |
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E-Books » Video Training #13 |
Digital Tutors - Transforming Robot Production Pipeline Volume 10: CompositingEnglish| Release Date: April 1, 2012| Duration: 4 hrs. 32 min. Author: Chris Glick| Required Software: NUKEX 6.3 FLV| Video: vp6f, yuv420p, 1280x720, 15.00 fps(r)| GB Audio: mp3, 44100 Hz, mono, 96 kb/s| 1.79GB Genre: Video Training In this Professional Series course, we will explore some the techniques and concepts used during the compositing of our transforming robot project. We will learn how to deal with issues importing our passes and how to create a missing pass. From there we will learn the basic shuffle and compositing techniques, along with some novel uses of various passes to enhance our composite. We will color correct the foreground and background to match. To ground the vehicle we will create particle effects in NUKEX. Finally we will finish the shot with post effects like flares, lens reflections, lens distortion, blooms, grain, etc. In the end we will have our completed shot in NUKE. |
| Views: 0 3-05-2012, 16:16 Comments (0) More |
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E-Books » Video Training #14 |
Digital Tutors - Creative Development: Character Lighting for Guerrilla Production in Maya and NUKE with Ed WhetstoneEnglish | Audio: mp3, 44100 Hz, 96 kb/s | Video: vp6f, yuv420p, 1280x720, 1024 kb/s | 808Mb Genre: eLearningIn this Maya tutorial we will approach lighting for two scenes with an eye towards efficiency and creative thinking. These lessons will guide you through lighting for sets and characters in two scenes: one interior and one exterior. Lighting and rendering are often the biggest bottleneck for student and independent productions and can grind a project to a halt. In these lessons we'll focus on the tools and techniques that will help your lighting stay lean without sacrificing quality. Along the way we'll learn about the tools, techniques, and terminology used in character lighting |
| Views: 0 2-05-2012, 15:43 Comments (0) More |
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Software #15 |
Nuke and Nukex 6.3v4 OSX Lion | 174 MBOur NUKE products are powerful, award-winning compositing tools that deliver unparalleled speed and first-class feature sets unrivalled in the desktop market. If you're in the business of creating high-quality film, animation, commercial or broadcast content, The Foundry's NUKE products, backed by a large, global pool of trained talent, will bring speed, functionality and flexibility to your pipeline. |
| Views: 0 2-05-2012, 08:34 Comments (0) More |
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E-Books #16 |
Digital Tutors - Introduction to Camera Tracking in NukeX | ISO | 842 MBIn this series of lessons we'll learn how to use the 3D Camera Tracker in NUKEX. This tool lets us track our live-action footage and create a camera in NUKE's 3D system that matches our real-life movement. This allows us to place 3D objects correctly and have the animation done automatically. We'll begin this project by going through a simple camera track and learn the proper workflow to get a usable 3d scene and camera. We'll then learn how to add NUKE 3D geometry into our scene as well ass geometry we import from another application. We'll then learn about the various properties and pipes in the camera tracker that let us control our tracks better. After getting a track, we'll learn how to use the DepthGenerator node to take our 3D camera and generate a rough Depth map for our footage. We'll then learn how to convert a 3d point back into 2d space so we can drive 2d transforms in our nodes. |
| Views: 0 1-05-2012, 18:41 Comments (0) More |
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E-Books #17 |
FXPHD - BKD205 - BACKGROUND FUNDAMENTALS Full Project RepostLanguage: English | ISO | 5.09 GB Single Extraction - InterChangable - No PasswordGenre: eLearning This term, to mark our 5th Background Fundamentals, we've got a blockbuster in store for fxphd members. Throughout the term, we'll look at what it means to be a Visual Effects Supervisor. What are the pressures, the roles and how do you manage a large Hollywood film? |
| Views: 0 30-04-2012, 11:23 Comments (0) More |
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E-Books #18 |
Advanced Visual Effects Techniques for Production with Wayne HollingsworthAdvanced | 5h 13m | 1.49 GB | Required Software: Autodesk Maya, Nuke Single Extraction - InterChangable - No PasswordGenre: eLearning In this class Wayne will be presenting three advanced fluid simulation and dynamic effects production techniques. The first technique will demonstrate how to set up a truly believable explosion. He will then move on to simulating a burning vehicle, introducing props and assets into the simulation. Lastly Wayne will show you how to correctly create composites for your fluid simulation by breaking them down into RGB passes. |
| Views: 0 30-04-2012, 11:17 Comments (0) More |
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E-Books » Video Training #19 |
Escape Studios - Nuke For 3D Artists English | h264 yuv420p 938x530 30.00 fps | aac 44100 Hz stereo | 5.66 GB
In over 10 hours of video tutorial content you'll learn how Nuke can be used to super-power your VFX. Our Courseware uses pre-Prepared character models and scene assets to Simulate Real-World the Production Environment of a typical Commercial shot. You'll learn Everything from setting up a render in Nuke Pass to 3D texture projection. Modules include introductions to key concepts such as images, workflow, shading, colour theory, and node-based compositing. |
| Views: 0 30-04-2012, 08:46 Comments (0) More |
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Software #20 |
X-NetStat Professional 5.59 | 1.8 MbX-NetStat displays information on your current Internet and network connections, much like the console netstat.exe program, but in a graphical interface. These connections are established each time you visit a web page, send an instant message, check your email, or anytime you do network activity that requires you to connect to another computer. They also appear when outside computers attempt to connect to your machine, authorized or not. Each connection is displayed in the Connection Table, where you can see the address you are connected to, what ports (local and remote) are being used, the connection status, how long the connection has been active, the program behind the connection, and how much bandwidth is being used. |
| Views: 0 27-04-2012, 23:39 Comments (0) More |
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Software » For MacOSX #21 |
Nuke and Nukex 6.3v4 OSX Lion | 174 MBOur NUKE products are powerful, award-winning compositing tools that deliver unparalleled speed and first-class feature sets unrivalled in the desktop market. If you're in the business of creating high-quality film, animation, commercial or broadcast content, The Foundry's NUKE products, backed by a large, global pool of trained talent, will bring speed, functionality and flexibility to your pipeline. |
| Views: 0 26-04-2012, 00:01 Comments (0) More |
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E-Books #22 |
Digital Tutors - Transforming Robot Production Pipeline Volume 10: CompositingEnglish| Release Date: April 1, 2012| Duration: 4 hrs. 32 min. Author: Chris Glick| Required Software: NUKEX 6.3 FLV| Video: vp6f, yuv420p, 1280x720, 15.00 fps(r)| GB Audio: mp3, 44100 Hz, mono, 96 kb/s| 1.79GB Genre: Video Training In this Professional Series course, we will explore some the techniques and concepts used during the compositing of our transforming robot project. We will learn how to deal with issues importing our passes and how to create a missing pass. From there we will learn the basic shuffle and compositing techniques, along with some novel uses of various passes to enhance our composite. We will color correct the foreground and background to match. To ground the vehicle we will create particle effects in NUKEX. Finally we will finish the shot with post effects like flares, lens reflections, lens distortion, blooms, grain, etc. In the end we will have our completed shot in NUKE. |
| Views: 0 25-04-2012, 22:34 Comments (0) More |
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E-Books » Video Training #23 |
Creative Development: Character Lighting for Guerrilla Production in Maya and NUKE English | 2011 | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 02 hrs. 17 min | 754MB
In this Maya tutorial we will approach lighting for two scenes with an eye towards efficiency and creative thinking. These lessons will guide you through lighting for sets and characters in two scenes: one interior and one exterior. |
| Views: 0 24-04-2012, 05:36 Comments (0) More |
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Software #24 |
Nuke and Nukex 6.3v4 OSX Lion | 174 MBOur NUKE products are powerful, award-winning compositing tools that deliver unparalleled speed and first-class feature sets unrivalled in the desktop market. If you're in the business of creating high-quality film, animation, commercial or broadcast content, The Foundry's NUKE products, backed by a large, global pool of trained talent, will bring speed, functionality and flexibility to your pipeline. |
| Views: 0 23-04-2012, 17:38 Comments (0) More |
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E-Books #25 |
Digital Tutors - Creative Development: Character Lighting for Guerrilla Production in Maya and NUKE with Ed WhetstoneEnglish | Audio: mp3, 44100 Hz, 96 kb/s | Video: vp6f, yuv420p, 1280x720, 1024 kb/s | 808Mb Genre: eLearningIn this Maya tutorial we will approach lighting for two scenes with an eye towards efficiency and creative thinking. These lessons will guide you through lighting for sets and characters in two scenes: one interior and one exterior. Lighting and rendering are often the biggest bottleneck for student and independent productions and can grind a project to a halt. In these lessons we'll focus on the tools and techniques that will help your lighting stay lean without sacrificing quality. Along the way we'll learn about the tools, techniques, and terminology used in character lighting |
| Views: 0 22-04-2012, 18:55 Comments (0) More |
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